How To Use Animal Pen Extensions Fs19
Animal Pens are a category of Placeables in Farming Simulator 19. Each type of Creature Pen can exist filled with a specific type of Animal and its required materials in order to generate a new (higher-value) product, breed animals for actress profit, and/or train animals to increment their sale value. The treatment of animals and their products is called "Animal Husbandry", and is one of the primary ways to brand a turn a profit in this game.
This is the first game in the Farming Simulator series in which the default maps do not characteristic any pre-placed Animal Pens. Instead, players must purchase land Parcels and and then buy Animals Pens from the "Placeables" category at the Store, to be placed wherever the player encounter fit. This requires plenty of money and plenty of open space, every bit well every bit forethought regarding the all-time identify to put each pen to brand the work easier.
Each type of Animal Pen tin can hold one specific blazon of brute. Animals must exist purchased from the Creature Dealer, for a set price per animal. In that location is also an extra transportation fee per creature that can merely be avoided if the thespian purchases an Beast Transport and uses it to manually move animals from the dealer to the pen. Animals tin can also be purchased directly at the Animal Pen (send fee included), and can too be sold from in that location.
Each Animal Pen has multiple marked drib-off zones where materials tin exist dumped into the pen to be made available for the animals. Different Fauna Pens have different materials, and have a unlike storage chapters for each fabric that depends on the number of animals in the pen at any given fourth dimension. Input materials cannot be removed from the pen once they've been dumped into it.
Once animals are provided with the proper materials, they will begin to produce whatever the pen is designed for. Nigh animals produce at least one fabric to be sold (or used on your fields). Animals in pens may besides be able to breed, slowly filling the pen with more than animals until capacity is reached. At that point, y'all may sell the backlog animals for a turn a profit. The Equus caballus Paddock is the odd one out, as it does not produce materials nor breed animals, but instead increases the value of existing animals until they can exist sold for much more money than their purchase toll.
Most Animal Pens require quite a bit of attention. They must be supplied with materials regularly; products must exist removed and taken to sell or use; animals must exist sold when the pen fills up; and the animals' feeding trough must be regularly cleaned to ensure maximum product rates. The amount of endeavour and materials required inverse from i type of pen to the side by side.
All Brute Pens can be sold off, if the need arises. This requires selling off all the animals first, and any materials left in the pen when it is sold volition disappear without reimbursement.
Types [ ]
The base of operations game offers five different types of Animal Pens. Each blazon of Pen houses a dissimilar kind of Animal, takes different types of Materials (and has different capacities for each fabric), and creates unlike products.
Type | Beast | Input Materials | Products |
---|---|---|---|
Craven Coop | Chickens | ||
Sheep Pasture | Sheep | ||
Pig Enclosure | Pigs | ||
Cow Pasture | Cows | ||
Equus caballus Paddock | Horses | Special |
The base of operations game offers two models of each Brute Pen type - a "small" and "big" model. They differ from each other primarily by physical size and the number of animals they tin house.
Placement [ ]
Farming Simulator 19 is the first game in the series where none of the default maps feature any pre-placed Beast Pens. Instead, players must purchase their own Beast Pens from the Store, and tin place them down where they wish. While this ways that Animal Husbandry takes more money to offset off, it allows a lot of flexibility in deciding the best place for each Pen, and also allows placing multiple Animal Pens on the map if then desired.
In order to place down an Animal Pen, the player must first purchase a Parcel that is large plenty to incorporate that Pen. Nearly Beast Pens are very big, and some Parcels may not have the space for them. Flatness is also an issue, so some Landscaping may be required to brand the country flat plenty for the Pen (annotation: some flattening tin exist washed automatically during placement, only there are limits).
TIP: Since Parcels are bought and sold for the exact aforementioned toll, you lot can buy land parcels just to cheque whether they are large enough to fit a Pen, and then sell them off if they are found to be unsuitable - for no loss.
Beast Pens are purchased from the "Placeables" category at the Shop, where they have their own Subcategory. Each Pen model has a unlike buy cost, also as a Maintenance Toll equal to one/1000 of its purchase price. Make sure to compare the capacity of each Pen, as larger pens can usually hold several times more than animals than the small models.
Rotation tin be extremely of import when placing downward Sheep Pastures and Craven Coops, because of how the game handles product output for these pens. Make sure to place them at 0, xc, 180 or 270 degrees relative to north, otherwise their chapters for the output product may be reduced. Other pens do not crave this consideration.
If there is no open grassy space in a Parcel, remember that you lot tin can identify a pen straight onto a field. This destroys the office of the field that the pen occupies, but fields are ordinarily placed on obstacle-costless, flat space, which is perfect for pens. Make sure to fix the shape of the field later on doing this, to requite machines enough room to operate.
Placement Tips [ ]
There are several important things to consider when placing a Pen on the map:
- Distance to Input Material Sources: Brand sure that the pen is nearby to fields where you can grow the required input materials. Placing a pen in an area with no nearby fields can result in long transportation times when taking materials to the pen. Small fields are commonly enough to feed small animals (e.m. Chickens or Sheep) for many days. For larger animals, yous will eventually need larger fields to go along your animals fed constantly.
- Distance to Water: Since almost animals need Water, it is generally a good idea to place your early on pens close to a body of water so you can collect it and transport it to the pens easily and chop-chop. Nevertheless, later on you'll be able to place a Water Tank anywhere you lot desire, and this functions the aforementioned as a trunk of water.
- Distance to Animal Trader: Some Animals (e.chiliad. Pigs) breed then speedily that you will need to make multiple trips to the Animal Dealer per mean solar day to sell off the excess. Placing such pens close to the Animal Dealer will cutting downward on ship times.
- Distance to Other Pens: Some pens benefit from beingness close to 1 some other, so that providing them with input materials will take less fourth dimension and effort. Technically speaking, most animals crave both Water and Straw, and should be placed close together. The same goes for products similar Slurry and Manure, which can more hands be collected from Cow and Grunter pens when they are closer together. Optimally, you'll desire all your pens in the same location and so a single Tractor could make clean them all quickly.
- Maneuvering Infinite: Make sure to go out plenty of maneuvering space for vehicles around your pens. Large send vehicles may need to enter and leave the various pick-up/driblet-off points around the pen, requiring space to turn around. A space of at least fifty meters between pens should be idea.
- Storage Space: Make sure to leave room for a Hay Loft and/or Water Tank almost your pens, or at least near pens that require materials stored inside those pens. If your pens are placed far from your home Silo, consider leaving space for a split up Silo nearby where Crops could be stored. Otherwise, some space for one or more Heaps of materials can be helpful, and/or space to park storage Tippers. This is peculiarly true near Moo-cow Pastures where y'all will likely want to create Full Mixed Ration from heaps of Silage.
- Conveyor Belt Space: Many Pens can do good from the installation of Conveyor Belt systems, especially when dealing with Manure or when setting up automatic cleaning systems. Conveyor Belts practise non necessarily require a lot of infinite, but some forethought should exist put into making sure that there is enough space for them.
Buying Animals [ ]
Before a pen can do anything, y'all must commencement place at least 1 animal in that pen. Animals can be acquired from the Brute Dealer, directly from the Pen itself, or transferred from one Pen to another.
Each Pen model has a limited chapters for animals, as listed at the Store. Once that limit is reached, animals inside that pen finish breeding until some room is cleared.
Since virtually animals breed over time, information technology is generally a good idea to buy only a handful of animals to start with, and permit them to fill the pen themselves. The exception are Chickens, whose price is so low that you can easily buy hundreds to offset with, and Horses who do not brood at all.
Animate being Dealer [ ]
- Main article: Animal Dealer (Farming Simulator xix)
The primary identify to buy animals is at the Creature Dealer. Exterior the building is a large marked area for brute transactions, where animals can be bought or sold.
Continuing on this area and striking the "Open Fauna Dialog" push Open up Animal Dialog Default Buttons: R ?? ?? will open the animate being buy/sale menu. This button behaves differently depending on circumstances:
- If you lot have no Animal Pens, the carte volition refuse to open.
- If you have just one Fauna Pen, the menu will open up for that specific pen, assuasive you lot to purchase animals directly for that pen. It will only show animals that match the pen.
- If you accept multiple Animal Pens, you lot will outset be asked to select i. The menu volition and so open for that specific pen. It will only show animals that match the pen.
- If you open the carte du jour while inside a vehicle towing an Animal Send, the menu volition open for that transport, assuasive you to motion animals into/out of it. With Animal Transports the menu shows all types of animals that are bachelor for buy and can exist carried in an Animal Transport, even if the current transport cannot behave every blazon of fauna.
In the Animal Dialog carte, you tin can motion animals from the Animal Dealer to your selected target. A list at the center of the screen shows the amount of money you would need to pay, including Transport Fees if applicative. You may move animals back and forth at will. When you are satisfied with your option, hitting the "confirm" push button Ostend Animal Transfer Default Buttons: Spacebar ?? ?? to pay the stated amount and finalize the transfer.
If animals are being moved directly to or from an Animal Pen, you will have to pay a transport fee for each animal. Larger (more expensive) animals have a college transport fee.
To avert the send fee entirely, visit the animal dealer while in a vehicle towing an Animate being Ship. Yous volition exist able to buy animals into the ship without paying whatever fee. You volition then need to drive the send to the Fauna Pen and driblet them off there manually.
Animal Pen [ ]
Instead of visiting the Animal Dealer, you tin purchase animals for a pen straight at the pen. Each Pen has a marked expanse that functions similarly to the Beast Dealer auction area, every bit described above.
When purchasing directly at the Fauna Pen, this pen is automatically selected as the destination for the animals. You cannot buy animals for one pen at another pen.
When purchasing this style, you volition ever accept to pay a Transport Fee. Putting an Animal Transport on the marked area will instead permit you to motion animals from the pen into the transport, due east.g. when you wish to take them to be sold.
Transfers [ ]
Instead of purchasing new animals for a pen, you can transfer existing animals from one pen to another. This is very useful when expanding your business by buying more pens of the same blazon that you already accept. Simply populate the new pen with a few animals from an existing i.
To transfer animals, you volition always accept to utilize an Animal Transport, and manually load them / drop them off. At that place are no transport fees involved.
Input Materials [ ]
For Animals to begin producing, they must be provided with a diverseness of input materials. Each type of animal requires different materials. Some animals tin produce dissimilar types of products depending on which input materials are provided. The production rate may also be affected by which materials are bachelor.
Each Creature Pen has at least i input zone where materials can be dumped. Pens may have up to three different dumping zones. These zones are marked with black and yellow stripes. If you do not see the stripes, they might be turned off in your settings menu.
H2o [ ]
All animals except Chickens crave Water.
This cloth can be caused for free from an open trunk of water or from a Water Tank.
Water has its ain input zone at the pen, correct next to a watering trough. Simply Water can be dumped in this zone.
Water tin exist brought to the Pen using Water Tankers. When the tanker is set to dump water into the pen, it will continuously practice so until it runs out of h2o, is pulled away, or is explicitly told to stop dumping. Equally Water is consumed by the animals, the tanker will continue to make full it.
Straw [ ]
Cows, Pigs and Horses crave Straw.
This material is a costless byproduct that may be produced during the harvest of Wheat, Barley and Oats.
Straw has its own input zone at the pen, outside the debate. Only Harbinger can exist dumped in this zone.
Straw tin can be brought to the pen using Tippers, Loading Wagons, Straw Blowers or Mixer Wagons. It can be stored adjacent to the pen in a Hay Loft for convenience, or dumped as a Heap side by side to the pen if at that place'southward room.
Food [ ]
Each creature requires at least one blazon of nutrient, in the form of Crops. Different animals will eat different types of Crops.
Each pen has only one dumping zone for all food types. It will accept whatsoever of the required food types and then long as at that place is room for that item food blazon in the pen.
Some animals require just one type of crop to eat, out of several options. More than valuable crops fed to these animals typically result in higher production rates.
Other animals require multiple types of crops to be provided simultaneously. Each ingather raises productivity past a certain corporeality, then that providing all crops results in maximum productivity.
Finally, many animals have 2 or more crops that function identically for those animals. For instance, Chickens can swallow either Wheat or Barley, and either option works the same for them. In this example, you but demand to provide i of the options. Financially speaking, it is all-time to provide the everyman-value material to those animals.
Storage and Capacities [ ]
Each Animal Pen has i or more internal storage areas to concur materials dumped into that pen.
Each dumping zone corresponds to at to the lowest degree one internal storage unit of measurement. For example, dumping Water into the pen will store it in a separate storage area (called the "Watering Trough") inside the pen. Multiple types of Food typically have their own internal storage areas, despite all foods being dumped in the same identify. This changes from pen to pen, so it is of import to read the articles about individual pen types to understand how materials are stored inside them.
The maximum capacity of each storage surface area is different. They are more often than not based on the following formula:
Storage Capacity = Consumption per Animal per Twenty-four hours * Number of Animals * 10
This provides the animals with x days' worth of materials, requiring you to fill the pen only once per 10 days - assuming the number of animals in the pen does not change.
For example, each Chicken eats 5 liters of food per twenty-four hour period, and so the capacity of food at a Chicken Coop when it contains 100 chickens is v * 100 * 10 = five,000 liters.
Most pens have a minimum capacity that is practical when there are only a few animals inside the pen. This overrides the calculation higher up. The minimum is usually effectually 1,000 liters, though it changes from pen to pen, and from one fabric to the other.
Products [ ]
Each Animate being Pen (except Horse Paddocks) creates a certain product, every bit long equally the animals inside are provided with the required materials. These products tin merely exist acquired from Animal Pens - there is no other place to get them.
Some pens produce materials at a abiding rate based on the pen's "Productivity" rating likewise as the number of animals living inside. Productivity is determined on various factors, unlike from i type of pen to another. Generally speaking, the availability of Straw, the types of Food provided to the animals, and the current "Cleanliness" rating of the pen all determine the final Productivity value. The more animals live inside the pen, the more than product is created every day.
Other pens produce materials at a constantly-increasing rate. The rate starts at 0 liters per twenty-four hour period, only increases slowly every xv minutes of game time based on the number of animals in the pen. The rate does not increase infinitely, however, as information technology is occasionally reset due to how materials are placed in boxes or pallets outside the pen.
Pens accept different means to store their products. Some materials are stored internally, in storage areas that can hold up to 800,000 liters. Others materials are stored externally, and can be removed with a tool or sometimes fifty-fifty by manus. It is of import to understand how materials are stored in each pen, by reading the individual Animal Pen articles.
Productivity [ ]
Each Animal Pen has a value called "Productivity" that determines the rate at which information technology produces materials. Productivity ranges from 0% to 100%, where 0% means no production and 100% ways full product.
Productivity is affected past either ii or three of the following factors:
- Nutrient: Base Productivity is determined past which types of food are provided to the animals. Nearly animals crave just one type of food out of several available options, giving a Base Productivity rating depending on which food was provided. Others have an incremental bonus for each dissimilar type of food you provide.
- Straw: As long as Straw is available (for Pens that accept it), Productivity is increased by +ten%.
- Cleanliness: Explained beneath, Cleanliness tracks the amount of food lying on the ground in front of the feeding trough. one/tenth of the Cleanliness rating is added to Productivity, for a bonus of +x%.
For Constant Production pens (Cow Pastures), product per day is simply multiplied past the electric current Productivity rating.
For Accelerating Product pens (Sheep and Chickens), the increase in production rates every fifteen minutes is multiplied past the current Productivity rating.
Productivity also directly affects convenance rates, equally explained beneath.
Notation: Productivity does not utilise to By-Products (Slurry and Manure), which are produced at an completely constant charge per unit every xv minutes.
Cleanliness [ ]
Each Animal Pen (except Horse Paddocks) has its ain "Cleanliness" value. This tracks the physical cleanliness of the pen'southward feeding surface area as it gets dirty over time. The Cleanliness value has a small effect on the creature pen's Productivity rating, and then keeping the pen make clean is necessary to ensure pinnacle production.
Cleanliness starts at 100% for a new Animal Pen. Whenever the animals inside the pen consume nutrient, around 1/5 of that food is ejected on the ground outside their feeding trough in the grade of Heaps. The more ejected food at that place is on the ground in forepart of the trough, the lower the pen's Cleanliness value.
Cleanliness is calculated as follows:
Cleanliness = 100 - ( Corporeality of Food on the Ground * 100 / ( Food Ejected by ane Fauna per Twenty-four hours * 2 * Number of Animals in the Pen ) )
Past this formula, if the animals are fed constantly, the Cleanliness value volition drop from 100% to 0% in exactly 2 days.
To recover Cleanliness, but remove the ejected food heaps from the marked area in front of the feeding trough. This is easy to do with a Loader and Shovel, simply may besides be washed with a Conveyor Chugalug or with other types of tools. Yous can immediately dump the food dorsum into the feeding trough to requite information technology back to your animals.
The Cleanliness value is divided by 10 and added to the pen's Productivity value. For example, at 60% Cleanliness you get +6% to Productivity. The maximum bonus to Productivity is +10%. This is the only issue that Cleanliness has in the game.
Ejected Material [ ]
- The type of material ejected onto the ground changes from one type of Pen to another.
- Chickens always eject Wheat, even if they've been fed on Barley. Since Wheat is more valuable than Barley, you lot can get a tiny profit back from selling the Wheat instead of dumping information technology dorsum into the pen.
- Sheep always eject Grass, fifty-fifty if they've been fed on Hay. Since Grass is less valuable than Hay, you should ever dump it dorsum into the pen.
- Pigs e'er eject Pig Food, no matter what they've been eating. Dumping the Pig Food back into the pen is equivalent to giving pigs all 4 Food Groups they need to reach maximum productivity!
- Cows eject whatsoever food they've been consuming - which is always the best food provided to them at the time. The simply exception is Silage, which is always ejected as Hay.
Abiding Products [ ]
In Abiding Production pens, each brute in the pen produces a specific corporeality of product every 15 minutes, multiplied by the current Productivity rating of the pen.
In these pens it is easy to summate how much product each animal makes per day, and therefore how much production the entire pen volition make per day:
Product per Animal per Twenty-four hour period = Product per Beast per 15 minutes * iv * 24 hours Total Production per 24-hour interval = Product per Creature per Day * Number of Animals in the Pen * Productivity Rating
Instance: Each Cow produces 1.5625 liters of Milk every 15 minutes at peak Productivity. Therefore, each Cow produces 150 liters of Milk per twenty-four hour period. In a pen with 200 Cows and a seventy% Productivity Rating, production per day would be 150 * 200 * seventy% = 21,000 liters of Milk per twenty-four hours.
In the base of operations game, only Moo-cow Pastures have a Constant Production rate.
Accelerating Products [ ]
In Accelerating Production pens, product is never constant. A new pen has exactly 0 liters per twenty-four hour period of production, only this rate increases every xv minutes depending mainly on how many animals there are in the pen.
These pens do not stockpile their production internally; Instead they place the product into boxes or Pallets in a marked surface area outside the pen. Each box/pallet can only hold a sure corporeality of material. Once a box/pallet is total, it can be removed and taken to be sold, making room for more than boxes/pallets.
To ensure that the constantly-accelerating production does not accomplish massively loftier rates, the game has an unusual fashion of "resetting" production: If its current production rate exceeds the corporeality of free space in the box/pallet information technology is trying to fill, the production charge per unit is reduced to the amount of textile placed in the box/pallet.
For example, if the product rate at a Sheep Pasture has reached 100 liters of Wool, but the pallet on the loading platform only has fifteen liters of room for more than Wool, the product charge per unit is reduced back to 15 liters.
This system makes product rates fluctuate constantly; They rise and ascension and then suddenly drop, over and over over again. This makes actual production rates impossible to calculate, since they depend on many variables that cannot exist predicted. Nevertheless, having more animals inside the pen causes production rates to recover more speedily subsequently whatsoever big drop.
The base game has two Accelerating Product pens types: Sheep Pastures and Chicken Coops.
Tip: There is a weakness in this system that can be exploited. Past removing each box/pallet earlier it is full, production rates are never immune to reset. Continue this for long plenty, and you can reach the pen's absolute maximum product rate, which is one full box/pallet per 15 minutes. Reaching this high level requires a lot of attempt and attention to the pen, since allowing a single box/pallet to reach full capacity will instantly reset all of your progress. Even so once maximum product is reached, it becomes completely stable.
By-Products [ ]
In addition to their main production, some pens tin also create two By-Products: Slurry and Manure. These are two types of Fertilizers that can be used to supplant expensive Store-bought fertilizers on your fields. As by-products, they are essentially gratuitous, but y'all will need very large quantities of either fertilizer to cover an unabridged field.
By-Products are produced at an admittedly constant rate per animal in the pen, and completely ignore the pen's Productivity rating.
If you own the Biogas Plant, you can sell these by-products for cash, and produce Digestate.
Convenance [ ]
Each Animal Pen (except Equus caballus Paddocks) is too capable of convenance the animals inside, increasing their numbers over fourth dimension.
To breed animals, the pen must meet the following requirements:
- There is at to the lowest degree one animal within the pen that is capable of breeding.
- There is currently room in the Pen for at least 1 more animal.
- The Productivity rating in the pen is greater than 0%.
When these requirements are met, each group of animals in the pen will generate i new animal of the same type every X hours. X is calculated based on the number of animals of the same type in the pen, as well equally the electric current Productivity rating.
In order to increase Productivity above 0%, most animals require Water and at least one blazon of food. If the pen does not accept H2o, information technology is non required. Unlike foods (or combinations of foods) increase Productivity by different amounts; This changes from one type of Pen to some other. Adding Straw gives a bonus of +ten% to Productivity, while keeping the pen clean increases it past anywhere upwards to another +10%.
The breeding rate in the pen depends on the Productivity charge per unit and the number of animals of the aforementioned brood and color within the pen. Information technology is calculated as follows:
Terminal Breeding Rate = Base Breeding Rate per Beast * Number of Same Animals in the Pen * Productivity
This formula dictates how many hours pass before a single new fauna is created. The fourth dimension remaining until the side by side animal is created is listed in the Fauna Overview menu.
In the formula in a higher place, the "Base Breeding Rate per Brute" is different for each type of animal. Pigs have the highest breeding rate per animal, followed by Chickens, Sheep, and finally Cows.
The formula is calculated separately for each type of fauna model living the pen. For example, if you accept ii different colors of Chickens in a Chicken Coop, each type of chicken will breed separately, creating i additional chicken of that color once the timer for that group elapses. If you have 100 white chickens and 1 black chicken, the white chickens will breed 100 times faster.
Eventually, the pen volition become full and volition end breeding new animals. It volition resume breeding once an animate being is removed or sold.
NOTE: Horses cannot breed, and neither can Roosters.
Animals of the Same Colour [ ]
Because each group of animals breeds separately, information technology is more economical to only continue animals of the aforementioned exact model in each pen. For case, information technology is ameliorate to go along a Chicken Coop filled with white chickens or black chickens or brown chickens, rather than any mix.
Doing this will permit the animals in the pen to brood at the maximum possible rate, while also accelerating their breeding rate with each new animal born in the pen. A mixture of animals volition consequence in a less frequent acceleration of the breeding charge per unit, overall slowing downward the breeding.
Selling Animals [ ]
Selling the Pen [ ]
Source: https://farmingsimulator.fandom.com/wiki/Animal_Pen/Farming_Simulator_19
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